Versioni Precedenti

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 4e62eff3b9b202941d8d8ade737ba73ceb7c687b
Size: 10.54 MB
What's New:

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 9b7ea5125123d1f267e40215590e1d8f71d16aec
Size: 10.52 MB
What's New:
- boss with static background (gigantic octopus in castle #2)
- fix projectile Y position
- new enemies and improved castle stages
- boss room greater than a single screen
- fix is-ghost flag being set as true
- fix teleport-in not changing to stand when restarting stage after dying

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 87981990631be89015674881dab9b3b885b5824a
Size: 10.46 MB
What's New:
#77: Hero displacement at checkpoint restart
#80: Power-ups disappear when going into inventory
#83: Correct variable names in fly-to-ran
#84: Dark Mine: secret area blocks are badly synced
#54, #85, #86: Ground turrets displaced
#87: fading blocks get hero stuck
#88: Horizontal ray shows cut
#89: Vertical ray won't show animation
#96: Fixes for gamepad controller
#93: New projectile: missile rain and double shot

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 0718e55a93076aa8d8b779ee76c69a90120493cb
Size: 12.7 MB
What's New:
- fix fg-layer doubled and out of position on map transition
- objects and enemies must check for difficulty-ground terrain types
- re-add spawn to gear bot's Mecha AI*
- coil frog respawning when you return to the map you used it
- new teleport, death and damage animations for player
- allow to return from new/load game save selector
- sub-menus in config save cursor position
- reload stage music if boss-music is playing

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: e724ed919c2af6078c9ac71d04a75dfd014e9993
Size: 12.68 MB
What's New:
- fixes for credits and config in main menu
- save cursor position in main and config menus
- restore progressive text
- fix beta armor charged shot firing only one
- more parts translated to pt-BR
- better warning text on intro
- fixes for sprites animation in walk-attack and teleport and fixes for pause
- better AI*
- don't attack if using shield
- more speed in stairs
- max size check in touch controls

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 55c30a16ace3f4bfd27888a4f7f8fde28d597149
Size: 12.61 MB
What's New:
- add difficulty to object and enemies placing, so you can add enemies that will appear only in hard-mode
- missing d-pad and A buttons on stage select screen
- fix controller button configuration
- intro text leaving a bit uncleared on the right side
- must clear text on the stage-select screen, when changing stages
- add Andrew Przelucki to credits

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 36df9cfc94db094cf2b4f1adac35efc90283d56a
Size: 12.72 MB
What's New:
- speed after passing through a boss door
- door activate vertical position
- autoscroll delay after door
- dash + shield makes player move backwards
- input config is reading extra time
- missing shield button in input config
- memorize cursor position in config menu
- adjust chances of item dropping
- fix spawn-npc executing twice in AI
- limit spawn npc to 3
- problem with collision when w is smaller than max

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 069215a53edc335649e7b630cdae9b4f2454f520
Size: 12.67 MB
What's New:
- warning that play services can freeze game
- add show fps option
- fix AI teleport for bosses that are out of screen due to initial position Y
- fix enemies collision for unused frames
- auto-charge option in input config
- new projectile trajectory: out of screen to the npc/player
- add option to projectile to make possible for it not to disappear after hitting an NPC
- AI: morph into - becomes another NPC without changing HP and some other flags

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 273f47675844717086a23245794850fcea844699
Size: 12.66 MB
What's New:
- add a warning that play services can crash the game
- add show fps option
- remove the play services configuration from first boot
- fix spawn npc crash
- refactory teleport to avoid boss leaving room or teleporting inside walls
- android's touch controls always increasing when changing size
- make buttons small size as medium
if stage runs too slow, automatically change to medium performance mode

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: f31efe8046602437afb7247f2b346715dd3ee197
Size: 12.66 MB
What's New:
- flying enemies are missing shots: need to add walk/fly frames
- when enemy is teleporting, should not get hit while teleport animation isn't finished yet
- refactor teleport to avoid boss leaving room
- android's touch controls always increasing when changing size
- make buttons small size as medium
if stage runs too slow, change to medium performance mode

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 773d60c50d19d17f15b1ab6cb8c07bd732a5573e
Size: 12.65 MB
What's New:
- add support for trophies (alpha test)
- add support for cloud save (alpha test)
- fix boss teleport leaving room
- remove low-performance 30 fps mode
- fix ending player walking
- fixes for enemy flying
- new stage-intro style
- better HUD with 4 levels for each dot
- fix hide controls and size in android config
- multiple save support
- setup wizard on first run

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 8d12656e627094d794088beef231cc58a32ca00c
Size: 12.48 MB
What's New:
- improved jump in water and coil item
- improved "train" gfx effect
- fix projectiles missing or reflecting some enemies
- fix projectile being inverted (chain)
- new charged projectiles by kaithehedgefox10@deviantart
- new hadouken Bongwater-bandit@deviantart

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: ce38bbbf9bb0978a9e56c47087c7df06074d150b
Size: 16.63 MB
What's New:
- improved Coil item
- new object type damages player if he is above it when animation finishes
- new object type allows player to jump under it to above it
- fixes for object animation
- increase movement and slide speed
- adjust coil jump size
- player and objects should not collide each other on teleporting
- lowered bosses hit points
- fix quake effect animation
- fix 3rd level of tiles not showing sometimes
- player selection must be shown only in full-game, not demo

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: ccc25f8d10173408a62b8d83e603328fe4c04d81
Size: 16.63 MB
What's New:
Sorry folks, but I'll need to keep adding tests and debugs until we figure out this, please bear with me a little more :)

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 120-640dpi
SHA1: 096e92f6709dd27b14763dde165d3f652cdb093d
Size: 17.06 MB
What's New:
- slide/dash not working underwater
- teleport frame without transparency
- new kind of teleporter that set scroll to the first lock on left or right from the destination point
- Fixes for Rockbot1:
# Gamebit projectile too slow
# Bat has too many hit points
# missing tiles in Seahorse's boss room
- warning on intro about the free version
- remove final-boss flag from air-pusher

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 120-640dpi
SHA1: 5e59134328851495477e3dded7721a6981b1a40a
Size: 17.05 MB
What's New:
- set snow and kurupira as default stages
- emergency config reset
- better performance