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Versioni Precedenti
Requires Android: Android 6.0+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 714a0644953e46f12723734a507bfc91a76edfa0
Size: 84.45 MB
What's New:
New: Allow assigning players to teams when creating a game.
New: Additional stronger AI option that does cheat a little.
Changed: Improved performance for blurred backgrounds.
Fixed: Large farm not in population priorities list.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: c203ea8cd4dfa4136ae6f57fc9c186536492d930
Size: 87.23 MB
What's New:
New: Minimap that can be accessed when no tile is selected.
New: Consent management for in-game ads.
Changed: Troop distribution and production pausing now uses more intuitive switches.
Fixed: AI does not use warships.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 42941f6874dec2ce4f8db1023c66db83fa68c595
Size: 87.23 MB
What's New:
New: Minimap that can be accessed when no tile is selected.
New: Consent management for in-game ads.
Changed: Troop distribution and production pausing now uses more intuitive switches.
Fixed: AI does not use warships.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 812c17ac5bd62a35ae81594064cd5c18c64b8dfc
Size: 83.54 MB
What's New:
New: Target framerate can be adjusted in the options.
Changed: Minimum and maximum zoom extended.
Fixed: Local multiplayer fails to load.
Fixed: Imbalanced gold at spawns on random maps.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 687c46c86b8b99f62621dcf8e4e222cc28bfb8c5
Size: 81.67 MB
What's New:
New: Campaign illustrations in the main menu and in-game.
Changed: Barracks now has capacity for three soldiers.
Changed: New in-game menu system.
Fixed: Catapults can fire when not populated.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: dbed5d6296080a2de87eec214017db2416749538
Size: 81.77 MB
What's New:
New: Campaign illustrations in the main menu and in-game.
Changed: Barracks now has capacity for three soldiers.
Changed: New in-game menu system.
Fixed: Catapults can fire when not populated.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 0bc39e1ad6edb7177586e0d204ac4ee5a319eafb
Size: 56.45 MB
What's New:
New: Campaign illustrations in the main menu and in-game.
Changed: Barracks now has capacity for three soldiers.
Changed: New in-game menu system.
Fixed: Catapults can fire when not populated.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 02916c80850db156790b8a719d3ac2238a8df3af
Size: 78.85 MB
What's New:
New: Remaining Asian building graphics added.
Changed: Camera movement is now limited to the map bounds.
Changed: Improved resource production for the strong AI in late game.
Fixed: After game summary does not show player colors.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 3cb6edface729dff22e3027b1b8467e9e602fac3
Size: 53.03 MB
What's New:
New: Remaining Asian building graphics added.
Changed: Camera movement is now limited to the map bounds.
Changed: Improved resource production for the strong AI in late game.
Fixed: After game summary does not show player colors.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: c8b172a0c56e0d9763945f7fcbb76a9bfcadc6e6
Size: 53.04 MB
What's New:
New: Remaining Asian building graphics added.
Changed: Camera movement is now limited to the map bounds.
Changed: Improved resource production for the strong AI in late game.
Fixed: After game summary does not show player colors.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: ef2caa4dfab3002a9a06270844271d6f92730784
Size: 77.33 MB
What's New:
New: Remaining Asian building graphics added.
Changed: Camera movement is now limited to the map bounds.
Changed: Improved resource production for the strong AI in late game.
Fixed: After game summary does not show player colors.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: c5329acf026435269ec737c89b0d79a0d64fae15
Size: 71.13 MB
What's New:
Changed: Choosing an expedition target is now also available outside controlled territory.
Fixed: Attack info is shown for undiscovered tiles.
Fixed: Black screen in multiplayer matches in some circumstances.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 21922ecd896f011760951f0aa570d67b2b3f5a89
Size: 86.11 MB
What's New:
New: Researching tacking allows sending expeditions to specific target location.
New: Catapult firing range is shown.
New: Enemy attack ranges are shown when espionage is researched.
Changed: Warships are unlocked by researching oars.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 5ff99e1bbd1fff7000a77ff577ddbbd681d93697
Size: 64.33 MB
What's New:
New: Researching tacking allows sending expeditions to specific target location.
New: Catapult firing range is shown.
New: Enemy attack ranges are shown when espionage is researched.
Changed: Warships are unlocked by researching oars.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: ef726cabfcc06655abce71b84eedadd98f45262a
Size: 60.63 MB
What's New:
New: The map can be revealed in custom games.
Changed: Options in dialogs are now aligned horizontally instead of vertically.
Fixed: Fish trap shows erroneous infinite rounds left in some locations.
Fixed: Graphics of some buildings in the campaign do not match the owners tribe.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: 0a43dbce024baca092e83108bc15bb1045ee4535
Size: 36.24 MB
What's New:
New: Added ambient sounds.
New: Ambient effects for large buildings.
Changed: Minimal timespan between ads tripled.
Changed: Many performance optimizations.
Requires Android: Android 5.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: 120-640dpi
SHA1: 0dae20b96310378debdf54c8a3af5f6081d4f4b8
Size: 53.47 MB
What's New:
Fixed: New games finish immediately when a game was won/lost before in the session.
Fixed: Able to build in unreachable areas.
Fixed: Disabled mines still consume food.
Fixed: Sawmill missing from administration screen.
Requires Android: Android 5.1+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: b4e10b4fa52a1ce8ef5ff684663c3a64dcaa80e4
Size: 34.24 MB
What's New:
Fixed: New games finish immediately when a game was won/lost before in the session.
Fixed: Able to build in unreachable areas.
Fixed: Disabled mines still consume food.
Fixed: Sawmill missing from administration screen.
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: eb8afbed538d3f0333abab379a159a90fee208e7
Size: 30.45 MB
What's New:
Changed: Scouting requires wood instead of gold.
Changed: AI does not build a port on small bodies of water or on non island maps.
Fixed: Military info does not update after an attack.
Fixed: Single tile territory does not behave as expected in some situations.
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: 120-640dpi
SHA1: f9d383cfe25328f81f3221d855bc21c2ae0b84c7
Size: 30.46 MB
What's New:
Changed: Scouting requires wood instead of gold.
Changed: AI does not build a port on small bodies of water or on non island maps.
Fixed: Military info does not update after an attack.
Fixed: Single tile territory does not behave as expected in some situations.