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Requires Android: Android 8.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: nodpi
SHA1: b2d269ea63ecf31a259ae0206c2a6748b5239449
Size: 179.6 MB
What's New:
- Players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- Players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced
Requires Android: Android 8.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 45fd9a42051f15a7a4caae20f3a167de8ea64d83
Size: 156.86 MB
What's New:
- Added new Ambush
- Added new Treasury
- "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer
Requires Android: Android 8.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: nodpi
SHA1: 51eb17e1546205a6388a3620404ade8ea9956ac7
Size: 172 MB
What's New:
- Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
- Some creatures could not be killed
- Several chests could be generated at one point
Requires Android: Android 8.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: f4c0f5331a4ca0c785c483dd2b60bef62f46c691
Size: 144.54 MB
What's New:
- Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
- Some creatures could not be killed
- Several chests could be generated at one point
Requires Android: Android 8.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 00b30efd11e680f5445f45c7386166ae272cba00
Size: 140.34 MB
What's New:
- Added 8 new artifacts
- The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
- Icons of some items have been replaced
- "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons
Requires Android: Android 8.1+
Architecture: arm64-v8a, armeabi-v7a
Screen DPI: nodpi
SHA1: 94165084839a9d70243eb225c1716ebea8c9bb57
Size: 159.52 MB
What's New:
- Added 5 new modifiers for enhanced monsters
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 0f5714841962c61759dbafd268a196ea9cdfdd11
Size: 104.42 MB
What's New:
- Players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- Players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced
Requires Android: Android 4.4+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: c1ab23d19f0be2d9a5affe03a6de9c4cd67027a4
Size: 104.48 MB
What's New:
* Added 5 new modifiers for the Obsidian Tower
* Reworked gamepad controls (both character control and interaction with the game interface)
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
Requires Android: Android 4.4+
Architecture: armeabi-v7a
Screen DPI: nodpi
SHA1: 902adee83d0691bb90cfe03c61728be30cfd4e28
Size: 103.12 MB
What's New:
* [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other
* [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena
* [Misc] The Shop can now buy more than one usable item at a time
Requires Android: Android 4.4+
Architecture: armeabi-v7a
Screen DPI: nodpi
SHA1: 5bd2b34b23f520989a6f7dc3bd9a5e2ad968a408
Size: 95.28 MB
What's New:
* [Generation] Added 6 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary
Requires Android: Android 4.4+
Architecture: armeabi-v7a
Screen DPI: nodpi
SHA1: 7231b4e94c1304c167d92615dcac13bd56c69d03
Size: 93.65 MB
What's New:
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: da13cd66a1f1bb5eaad3aa6db8b2e74483da4155
Size: 94.7 MB
What's New:
* [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
* [Multiplayer] Many small changes and optimizations
* [Fixed] Grim Paladin did not go into the second phase
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: c0620be7b2f443540f3e3efb9173504162ad2267
Size: 94.74 MB
What's New:
* [Fixed] Christmas attributes were not automatically removed from the game
* [Fixed] Passive effects of items could be displayed on the character twice
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 69892821e443bd64c9799d0744170b692130947d
Size: 94.43 MB
What's New:
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 3b2ad7fecb4ac3abe34be486f5981aecc070d66c
Size: 89.96 MB
What's New:
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Fixed] Artifact recipes did not drops
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 4fb8e84f6e8776788253b0e4c6bbc2d5cb85da13
Size: 89.96 MB
What's New:
* [Fixed] Visual artifacts appeared in some locations in the form of black bars at the borders of tiles
* [Fixed] In the Catacombs, monsters generated in special rooms could find a player through walls
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: e4c184c07ce121a69a8267a4e32b4fec331c1644
Size: 89.92 MB
What's New:
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: 3a939e3c1257e16e9bea6a51e121ae6182d07002
Size: 88.74 MB
What's New:
* [Fixed] Improved items may not be dismantled
* [Fixed] Mercenary satellites could disappear after visiting Camps on the floor
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: b28462e5ecb405336cc789ca1bd330a11d125c55
Size: 88.74 MB
What's New:
* [Balance] Increased chance of meeting mercenaries in the Camp
* [Fixed] Equipment purchased for gems and passive items might not be added to the character when starting a new descent
* [Fixed] Speed bonus received from Artifacts was not calculated correctly and was too low
Requires Android: Android 4.1+
Architecture: arm64-v8a
Screen DPI: nodpi
SHA1: c3f8d471cc5f213f4434e65647d77b41cf505ff8
Size: 88.74 MB
What's New:
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
Requires Android: Android 4.1+
Architecture: armeabi-v7a, x86
Screen DPI: nodpi
SHA1: ac8597648c9015787455ff64d9e99ea2b3262b48
Size: 96.26 MB
What's New:
* [Generate] Updated Catacomb generation algorithm
* [Generate] Almost three dozen unique generated rooms have been added to the Catacombs
Requires Android: Android 4.1+
Architecture: armeabi-v7a, x86
Screen DPI: nodpi
SHA1: f74de52736b5db3932b379b1705794ba5d00532e
Size: 95.62 MB
What's New:
* [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
* [Fixed] Some effects could remain on the character even after removing the item on which they are applied
Requires Android: Android 4.1+
Architecture: armeabi-v7a, x86
Screen DPI: nodpi
SHA1: d3c16a02146d5f4a100d70ef31fbbb446de7741c
Size: 95.64 MB
What's New:
* [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
* [Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
* [Fixed] Mercenaries disappeared when re-visiting the Camp