• We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets.
• We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets.
• We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets.
• When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs.
• When you refresh quests, the number of uncompleted quests is now displayed. • Weaknesses and other details have been added to the Monster Encyclopedia. • The Defense stat for the “Job Enhancement” skill learned by Guards has been increased. • Critical Defense has been increased for certain jobs.
• Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early.
• Added maps • Added a town memo feature • Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes). -> Leaders, please end the event once everyone has left. • Slightly improved the grade of equipment obtained during adventures. • Fixed a bug where notifications appeared too early.
• Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them.
• Changes to the display during Guild Event adventures • Some images have been reduced in size to save storage space. • Minor bug fixes • Added information to the “Guild Event Rewards” help section -> If you are unable to claim your rewards, please cancel the event. Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them.
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