• Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased.
• Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased.
• Elves can now always equip amulets. • Dwarves’ HP now increases based on their job level. • Construction times for job buildings have been significantly reduced. • The spawn rate for certain quests on Map 6 has been increased.
• Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base.
• Changed the display for weapons and armor with reduced equipment levels. • Added a rumor providing a hint on how to reach Map 6. • Fixed a display issue with the notes in the list of training locations at the base.
• Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes
• Improved the accuracy of guild member login status • (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops. • Increased the variety of quest icons • Improved the performance of some weapons (which did not match their descriptions) • Minor bug fixes
• We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets.
• We’ve made it harder for each leader to turn back during an adventure. • We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip. • We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends. -> If an effect causes damage, the character will take that damage. • We’ve corrected the attack range of Venom Cloud to affect all targets.