Предыдущие Версии

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 0daffc9f846a81844ce66827701679648ade0466
Size: 10.71 MB
What's New:
- enemy projectile not moving if he is not on-screen
- bring back to classic stage selection
- bring back castle stages intro
- dash shadow effect
- ANDROID: fix crash in boss credits
- font outline
- new door object for middle-stage bosses
- new graphic for stage-boss teleporter
- show commands (< > ENTER, etc) on manual' bottom
- fix for manual to show 1's bosses

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: ce2b4597d599b4c6b348440740458283d979fed6
Size: 10.93 MB
What's New:
- New stage select screen
- Added Translation for cutscenes
- Use teleporter-platform for entering boss' rooms
- Fixes:
# unicode text with progressive draw
# better teleporter y-position handling that was used inconsistent scale

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 430de7c7608721b823f109c48aa6565a438eb199
Size: 10.54 MB
What's New:
Pull effect for projectiles
Retry when loading an image file fails
New sound and music test in config/extras menu
New slash type for projectile
Default attack for Kitty is a Cat Slash

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: abfc7446b2441497e577a3ab3c5af0df0640b602
Size: 10.53 MB
What's New:
- fix for teleport-in getting locked for not resetting to stand
- new shield graphics by Boberatu

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 011275cc7a256f5e9f64b0623c8576ff6fd6c7e0
Size: 10.52 MB
What's New:

Requires Android: Android 4.0+
Architecture: armeabi
Screen DPI: 160-480dpi
SHA1: 50b4d5f3b7169c7ab046bf478567e408278b35a8
Size: 10.5 MB
What's New:
http://rockbot.upperland.net/?p=1268

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 5a9be34045c48eac1f94d2ceabde749540c8f0a6
Size: 12.72 MB
What's New:
Fixes teleport y-position that made player get into incorrect position on castle #5.
Fix #45: Beta can dash past leftmost screen side
Fix #48: BlueShield enemy takes frontal damage
Fix #49: Robot goes behind the save computer
Fix #51: Infoway: turret/cannon is too high
Fix #52: Infoway: pop-up enemies on stairs are displaced

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 4ada79fdb46cfdfd5eb0a356b15fcad671852a8c
Size: 12.72 MB
What's New:
- improved text and translations
- move faster on ladders
- fix animations stopping
- fix fg-layer transition
- objects and enemies check easy/hard difficulty terrain
- can go back from save-slot selection
- save cursor position in config

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: c4f9caaafa0c32ed76fe64dc9fdd991c6c2c3a2d
Size: 12.69 MB
What's New:
Disable languages other than english and portuguese in config
Finish pt-BR translation dialogs
Adjust damage from weapons.
Remove stars animation due to the new visual identity
Save cursor position in main menu
Restore progressive text for intro
If player has double-shot, arms-armor must shot same number as normal
Ready message is not centered
Use the weapon name in arms armor dialog.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 315a0cfb275ec9b78f8299ea4939fba6f0ba3327
Size: 12.64 MB
What's New:
- add difficulty to object and enemies placing, so you can add enemies that will appear only in hard-mode
- missing d-pad and A buttons on stage select screen
- fix controller button configuration
- intro text leaving a bit uncleared on the right side
- must clear text on the stage-select screen, when changing stages
- add Andrew Przelucki to credits

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: aab156077e84d337461104f3397f74b49ccec897
Size: 12.75 MB
What's New:
- new stage selection
- new boss intro
- better config for android touch controls
- auto-charge and show fps config
- experimental cloud save and achievements
- fixes for spawn-npc
- multiple save support
- fix for enemies teleporting to out of screen
Send issues to [email protected]

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 660c0ee75e11ff20e1a1a9a6c3b3b138be992d2c
Size: 12.51 MB
What's New:
- add Mega CartMan to credits (sorry I forgot)
- fix flying-type bosses moving to the ground on presentation; it should stop half-height of the screen

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 927160db4c158f454b5d1e6eaa9bd45ea285196c
Size: 12.51 MB
What's New:
- improved jump in water and coil item
- improved "train" gfx effect
- fix projectiles missing or reflecting some enemies
- fix projectile being inverted (chain)
- new charged projectiles by kaithehedgefox10@deviantart
- new hadouken Bongwater-bandit@deviantart

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 3a5de99aed928757a842362d25a164015a0d1d8f
Size: 12.42 MB
What's New:
I am trying to disable Proguard's deobusfucation config, so that the crashes show function and line number.
Please, submit any crashes you get, so I can check if this method worked.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: ddbef2911c41ddef3a8c305083fa78d56b453db1
Size: 12.62 MB
What's New:
I am trying to disable Proguard's deobusfucation config, so that the crashes show function and line number.
Please, submit any crashes you get, so I can check if this method worked.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 9a1d8c6fd37fbbc34036dd0d641d056ce757fb84
Size: 12.62 MB
What's New:
Please, submit any crashes you get, so I can check if this method worked.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: e6520d7d1433249e091565495e264ce9fe7d6fbc
Size: 12.36 MB
What's New:
- fix armor item not being saved

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 6676107733a5e129b11da4c1591e1ab56798dbab
Size: 12.36 MB
What's New:
- air dash not working for candy with armor
- new sounds for hadouken, shouryuken and super shot
- fix weakness setting default to 0 instead of 1
- remove plus damage in hard difficulty as it makes impossible to play with candy
- save point now a visible computer terminal
- enable setting player's default projectile
- new projectile types:
# fibonacci spiral
# ball bouncing

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: c24ad8b836fdb90e989b612e657b40926d3e5f42
Size: 12.31 MB
What's New:
- easy blocks in Rockbot1
- update player selection sprites and fix name position
- enemies should not be killed by death-ray
- foreground stopped showing
- hit animation in bosses must use hitarea center
- player face instead of skull in stage-select
- animation and "press-start" in stage-select screen
- disable language config
- passing through a door shows old hp-bar
- chain must not be reflected, interrupt instead
- lower SFX volume and change shot SFX

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 51de33b4c7f6691ce283841d0894f7e6cc32d6eb
Size: 12.29 MB
What's New:
- fix enemies hit-area not working.
- add game credits to ending.
- add bosses credits to ending.
- add minions to ending.
- add Betabot ending scene (missing some parts and all other players yet).
- add player walking scene in eding. - add notice for new players unlocked on ending.
- fix last boss replace-itself not working.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 059ef3a77a839c89f290cf55c5d176fba20033bd
Size: 11.87 MB
What's New:
- Fixes for opening.
- Re-add Seahorse missing from Castle #5 stage.

Requires Android: Android 2.3.2+
Architecture: armeabi
Screen DPI: 160-640dpi
SHA1: 9323041516b516c3d067825c8016afeb1d98c38c
Size: 11.87 MB
What's New:
- Fix final boss not spawning its second form.
- Start adding endings with a new one that shows all game's enemies
- Fix crash when fighting Seahorse due to Spawn NPC list problem.
- Continue removing images that are copy or too similar to copyrighted ones (please let me know if you find one).

Requires Android: Android 1.6+
Architecture: armeabi
Screen DPI: 160-320dpi
SHA1: 0d47f5a3cd38b6e24ce98811fdcfd0a01736d65f
Size: 6.2 MB
What's New:
- bug fixes
- can't fire while using Jet or Coin items
- can't fire while freeze is active
- make jet item appear in a position a bit lower
- fix pause freezing game for a while after closing weapons menu
- improve boss vulnerabilities
- text review
- faster castle path animation
- add patreon link on startup screen
- fix player selection not reading start key sometimes

Requires Android: Android 1.6+
Architecture: armeabi
Screen DPI: 160-320dpi
SHA1: a94adc569434d298d1b9423cbc71f0fc21427e55
Size: 6.2 MB
What's New:
- bug fixes
- longer/slower jump

Requires Android: Android 1.6+
Architecture: armeabi
Screen DPI: 160-320dpi
SHA1: 5678a4f8f26016d3ccc6ef4787dc55dec636e684
Size: 5.97 MB
What's New:
- you can now set left/right/up/down controls in config
- button config is applied only when you leave the menu
- faster screen transition
- new method for checking the number of shots depending if weapon/normal shots
- easier for jumping, will keep even if player releases button if surpassing 80% of total height
- new object type: final boss capsule, fixing the problem of player showing in wrong room in final stage
- do not jump if is on push-back, smaller push-back

Requires Android: Android 1.6+
Architecture: armeabi
Screen DPI: 160-320dpi
SHA1: b44ca5433dae1b0145d53cb225d1225776d82112
Size: 6.18 MB
What's New:
New physics system, much closer to classic NES games.
Stage sub-bosses.
When game is finished, two new characters become available.
Stage review and redesign.
Three armor pieces that give each character a different ability.
New object types.
Ice terrain with inertia.
Great optimization in the game with the removel of a duplicate screen updating call.
Improvements and correction in game dialogs.
Several bug fixes and small improvements.
Improvements in weapons: