This is a free 15-turn-version of Operation Barbarossa. In-App purchase called "Finish Ongoing Game" is available if you wish to play the current ongoing game to its end. The full version of Operation Barbarossa is available as a separate app at http://bit.ly/zRMWGP
You are in the command of the German WWII armed forces - tanks, infantry and air force units - and the object of the game is to conquer the Soviet Union as quickly as possible. To have a chance to seize the top spot in the Hall of Fame you need to skillfully encircle scores of Red Army infantry units with your panzers, while battling both the feared T-34 tank units and the notorious Russian weather.
+ Historical accuracy: Campaign mirrors the historical setup of Operation Barbarossa.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Reinforcements and replacement units, plus new unit types if the war lasts several years.
+ Experienced units learn new skills, like improved attack or defence performance, extra move points, damage resistance, ability to cross rivers without losing extra MPs, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
+ A large range of units under your command: tanks, infantry, motorized infantry, weak Axis infantry, Waffen SS troops, the German air force and espionage units. Meanwhile, the Red Army starts with weaker infantry, cavalry and tank units, but as the weeks pass, is reinforced with stronger Siberian and T-34 tank units.
+ Weather modeling: Spring/autumn Mud slows movement, while winter reduces line-of-sight and freezing cold hampers units (especially mechanized ones).
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
+ Setting: Partizan Movement can be OFF, or 1-5 (mild to severe, default:off)
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp drawn bigger if covered by unit
+ HOF cleanup
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