Enjoy new villagers for your MCPE!
There are three new types of villagers which can be found naturally spawning in villages or by the use of the villager spawn egg.
Swordsman: wields a sword
Archer: shoots arrows
Shieldsman: blocks off the enemy with a shield
If a hostile mob spawns nearby a village guard and there is also a horse somewhere close then the village guard will get on the horse and ride it while attacking the target.
Butchers are one of the default villager types and they are easily recognizable because of their white apron. If they see any pigs, sheep, chickens, rabbits or cows then they will kill them.
Zombies have been replaced by orcs. These are hostile creatures which no longer burn in sunlight. This means you can come across them basically anywhere in your worlds. They are hostile to humanoids in general, so this means both the player and villagers.
Strays have been replaced by necromancers. This mob can shoot fire charges at his enemies. But you don’t have to worry about them seeing as it is a friendly mob.
(The structure in the image down below doesn’t generate naturally. It’s just a fun picture to showcase the look of an necromancer.)
They spawn in and around villages. If you want to spawn one yourself you can use a zombie pigman spawn egg. Giants are hostile toward villagers and the player and can spawn in multiple different sizes.
Silverfish are replaced by rats. Rats are horrendous creatures as they will eat your crops. Villagers hate rats and if they get the chance they will try to kill them. Ocelots also have a huge appetite for rats as they will attack and eat them.
The giant spiders (replace normal spiders) can be tamed with some rotten flesh. It can be used for storage (5 available slots). I couldn’t get neither of the mentioned features to work so it’s probably bugged right now.
Iron golems shink when hurt
Wither skulls are now homing
Wither skulls have a lingering effect
Strays have a new skin and also a new type of attack
Tameable polar bears
Broodmothers: spawns silverfish and is hostile towards players and villagers
Giant spiders: can be tamed with rotten flesh, storage 5 slots (currently a bugged feature)
Blaze Titan: grows every second or so until they become super large. Shoots big fireballs
Trainors: trains villagers to become villager guards
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*stability greatly improved