LEATHER® (Lite) (Package Name: leather.trial) is developed by Hitsunk Games for Studio Industrial Ltd and the latest version of LEATHER® (Lite) Lite v154 was updated on June 1, 2023. LEATHER® (Lite) is in the category of Sports. You can check all apps from the developer of LEATHER® (Lite) and find 177 alternative apps to LEATHER® (Lite) on Android. Currently this app is for free. This app can be downloaded on Android 6.0+ on APKFab or Google Play. All APK/XAPK files on APKFab.com are original and 100% safe with fast download.
Become a rookie boxing manager with something to prove: recruit promising young amateurs, established professionals or retired veterans, challenge favourable opponents, and train your fighters for upcoming bouts. Fights are won or lost depending on the strategy and tactics you devise, so it’s crucial to analyse both your combatant and your opponent to create the correct fight plan. Winning bouts will move your boxer up their respective weight division rankings, to eventually challenge for the world championship belt itself. But the boxing world is a slippery one; losing bouts will delay your ability to challenge others, ruining your momentum and allowing other promising stars to challenge your position. Suffering injuries during bouts will lower your boxer’s subsequent fitness, meaning they will be less effective in the next bout unless given time to rest and recuperate. Boxers you seek revenge upon might shift weight division, foiling your plans for immediate payback. Different boxers peak at different stages during their careers, and as time passes your boxers will age and their abilities will wane. Young, fresh-faced opponents will rise through the ranks to challenge your dominance, and wily old campaigners will battle on long passed their best, eager to show they’ve still got it. The path to glory is not always clear, and it is up to you how you form your fighters’ careers. Do you ambitiously rush them up through the rankings – challenging as high as you can each time, or do you favour a steadier approach – building your boxer’s skills over more contests? Do you favour the breathless punch exchanges of the lower weight divisions, or the thudding power of the heavier ones? Will you dominate in one weight division for a decade, or will you shift your fighters from division to division, capturing as many titles as possible before their skills begin to wane? Do you allow your recruits to retire undefeated at the peak of their powers, or do you keep ushering them on for one more tilt at the big time, long after their abilities have deteriorated? The choice is yours; there’s no end-game in LEATHER®. The only definition of glory is your own.
LEATHER® (Lite) Lite v154 Update
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
* Completely re-engineered fight judging logic * On Ringside screen injuries are colour-coded to indicate their severity * Added paid concentrated training to decrease/increase weight in the heavyweight division * Added Precocity attribute to exhibition mode, that governs the coached development uptake of young boxers * Can now transfer career mode boxers and support staff into the exhibition mode * Various bugfixes
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