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Frühere Versionen
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: db4f16818dd44be0f43265495329399a34919878
Size: 19.94 MB
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 83ff1daaf7058606144635075adcb34da78365b7
Size: 19.96 MB
What's New:
Update in-app links.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 9c1d4690f23dde19b3e6d5f6afc2c7690689a5a6
Size: 20 MB
What's New:
Update in-app links.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 4fca2d8c81e03f4b74517c4752dccb92bb4d3bb0
Size: 18.18 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 0e907b8275d56709a03aa0a586e54ac198d642bc
Size: 17.59 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 1fd6f02f153dd064db172c1e8ce9ff566973b1bc
Size: 17.29 MB
What's New:
v1.2-2637 is a hotfix release, addressing performance regressions in MSG2, tap-to-hold, memory card creation, and some other minor issues.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e087dcf16dbecaed39e84a44b6015f895412331e
Size: 17.29 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 10180392dfdce0dadc883a5ac50257f61154db26
Size: 16.98 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e88ba3484f54e8fa01d1e147601c121f31b27c3d
Size: 17.02 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: a5a2dfee29c027f24f08a48d9f6978b21a17c92f
Size: 16.91 MB
What's New:
alpha-2233 is a hotfix build:
- Fix crash when changing resolution with unsync GS download mode.
- Default fast profile to unsynchronized GS downloads.
- Hide GPU OSD on broken Mali drivers without timestamp queries.
- Limit palette texture count in GLES (Adreno).
- Remove broken WS/NI patches in a few games.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: ff8547767c8184f8448996c11f70651feb275a8f
Size: 16.96 MB
What's New:
alpha-2233 is a hotfix build:
- Fix crash when changing resolution with unsync GS download mode.
- Default fast profile to unsynchronized GS downloads.
- Hide GPU OSD on broken Mali drivers without timestamp queries.
- Limit palette texture count in GLES (Adreno).
- Remove broken WS/NI patches in a few games.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 767dc98286c1532a758ea2842a66896a3ec4e2fb
Size: 16.92 MB
What's New:
alpha-2230 is a hotfix build:
- Fix crash when changing resolution with unsync GS download mode.
- Default fast profile to unsynchronized GS downloads.
- Hide GPU OSD on broken Mali drivers without working timestamp queries.
- Limit palette texture count in GLES (Adreno).
- Fix broken widescreen patches in a few games.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: f8a7d81e014cd6633c1b5e14b7ed6831dcc10a4b
Size: 16.96 MB
What's New:
alpha-2230 is a hotfix build:
- Fix crash when changing resolution with unsync GS download mode.
- Default fast profile to unsynchronized GS downloads.
- Hide GPU OSD on broken Mali drivers without working timestamp queries.
- Limit palette texture count in GLES (Adreno).
- Fix broken widescreen patches in a few games.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 232e5515677bc45ffecbbdaa91dbe594a2dc011c
Size: 16.96 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 7b75e59d2834680f81cdf70768d008206d3d0c19
Size: 16.92 MB
What's New:
Alpha-1876 hotfix: Fix subtitles/text in DMC1.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: b2fe2de9bc81d766b23df934a44001430aec6311
Size: 16.89 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 19d0ef2fef431822b56f6f1c24f3dea0be1fa3b1
Size: 16.92 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 743510ad9765ed19c2c4f4b206527dd22ca943c6
Size: 16.22 MB
What's New:
Previous build notes: Too many changes to list. Adds input profile support, bug fixes, and performance optimizations. See https://www.patreon.com/posts/alpha-1658-input-65072912 for more details.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 9ced9e6eb4ea01ef5573adad9b5d47354eb672f1
Size: 16.25 MB
What's New:
Previous build notes: Too many changes to list. Adds input profile support, bug fixes, and performance optimizations. See https://www.patreon.com/posts/alpha-1658-input-65072912 for more details.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: a22e823a1c877e1ec9cc1241d643f52d3a818c8c
Size: 16.22 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 42260247da9a4e015b1196e77d68ca8390ed75f0
Size: 16.25 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 88bb28d98c40390e7205a64387002981f89a6143
Size: 16.12 MB
What's New:
* Fix inverted touchscreen layout in Arabic locale.
* Add support for macro buttons.
A guide for making macro buttons is posted here: https://www.patreon.com/posts/alpha-1481-macro-64285345
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 502df0182d988a59f7cb92c4cc20414f99e5fd44
Size: 16.1 MB
What's New:
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: ba7700674311b255715e08206f588ee14ce16d52
Size: 15.52 MB
What's New:
* Recompile LDL/LDR/SDL/SDR/PMFHL/PMTHL/PEXCH (Ratchet perf boost).
* Improve precision of depth conversion shaders (DBZ: BT3).
* Support mipmaps in hash cache (Jak, Ratchet, etc).
* Support loading texture replacements.
* Add status indicator display option.
* Add 'games' search directory in app data for devices without documents UI.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: d0eeb51b307a8a128c0121670e1b2dcd9acf3a62
Size: 15.55 MB
What's New:
* Recompile LDL/LDR/SDL/SDR/PMFHL/PMTHL/PEXCH (Ratchet perf boost).
* Improve precision of depth conversion shaders (DBZ: BT3).
* Support mipmaps in hash cache (Jak, Ratchet, etc).
* Support loading texture replacements.
* Add status indicator display option.
* Add 'games' search directory in app data for devices without documents UI.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e9e20da06748b191ec49b3d5aecec966a60290d0
Size: 16.27 MB
What's New:
* Recompile PMULTH/PPACH/PPCHW, optimize PPACHB slightly.
* Fix target readback clobbering local memory (SH: Origins).
* Disable geometry shaders by default on Adreno/Mali.
* Reorganize and expose more settings/game fixes.
* Fix brief sound playback when exiting.
* Improve Vulkan driver version reporting.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 9d14cca213bf9f00c0c4f272764801a063ca6a7c
Size: 16.31 MB
What's New:
* Recompile PMULTH/PPACH/PPCHW, optimize PPACHB slightly.
* Fix target readback clobbering local memory (SH: Origins).
* Disable geometry shaders by default on Adreno/Mali.
* Reorganize and expose more settings/game fixes.
* Fix brief sound playback when exiting.
* Improve Vulkan driver version reporting.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 795922225ed94d6e49b7492b470ebbf95781dc34
Size: 16.31 MB
What's New:
* Recompile PMULTH/PPACH/PPCHW, optimize PPACHB slightly.
* Fix target readback clobbering local memory (SH: Origins).
* Disable geometry shaders by default on Adreno/Mali.
* Reorganize and expose more settings/game fixes.
* Fix brief sound playback when exiting.
* Improve Vulkan driver version reporting.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: e8c44ec7d7245006ed6d00e7181a597f897cc7a1
Size: 16.32 MB
What's New:
* Fix invalid texture binding in some games (e.g. GT4).
* Fix VU0->VU1 register access in MTVU mode (Primal, Castlevania: LOI).
* Fix possible texture corruption in Vulkan when readbacks are enabled (DMC status bar).
* Add ability to bind accelerometer/gyro to guest gamepads.
* Add affinity control modes.
* Fix unreliable vsync option.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 4efb21bf9a4a5cf02583a550e1f4ac5229188959
Size: 15.55 MB
What's New:
* Fix vibration with more than one motor (Android 12+).
* Support binding a single virtual controller.
* Default automatic binding to Z/RZ instead of RX/XY.
* Fix ESADD instruction corrupting pending P (MK: Shaolin Monks).
* Rewrite/fix VU ESUM instruction (Mega Man X7 shadows).
* Add vibration frequency throttle option.
* Fix deleting >1 slot in save state manager.
* Auto-disable full hash cache when it exceeds 1GB usage.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 9eb2dd4e6a03573a55e0ecdf24ca84f19664c9b4
Size: 15.59 MB
What's New:
* Fix vibration with more than one motor (Android 12+).
* Support binding a single virtual controller.
* Default automatic binding to Z/RZ instead of RX/XY.
* Fix ESADD instruction corrupting pending P (MK: Shaolin Monks).
* Rewrite/fix VU ESUM instruction (Mega Man X7 shadows).
* Add vibration frequency throttle option.
* Fix deleting >1 slot in save state manager.
* Auto-disable full hash cache when it exceeds 1GB usage.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: b1777b432a5c4f6c4291c6e195dd876a5e872caa
Size: 15.53 MB
What's New:
* Support Vulkan rendering without D32S8. Plenty of games will be broken and/or slow.
* Fix texture barriers still being used in some cases when disabled.
* Fix combined atest+blending (NFS Underground on Mali+Vulkan).
* Fix VU divide clobbering regs/constants (Cold Winter, Tekken 4), recompile RSQRT.
* Fix sign extension in VU double branches (Harvest Moon: STH).
* Fix FPU MUL fix (Tales of Destiny).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 47394b872a9c42e96888ede330cd2723ffb63256
Size: 15.57 MB
What's New:
* Support Vulkan rendering without D32S8. Plenty of games will be broken and/or slow.
* Fix texture barriers still being used in some cases when disabled.
* Fix combined atest+blending (NFS Underground on Mali+Vulkan).
* Fix VU divide clobbering regs/constants (Cold Winter, Tekken 4), recompile RSQRT.
* Fix sign extension in VU double branches (Harvest Moon: STH).
* Fix FPU MUL fix (Tales of Destiny).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 18684734b527199d26700be2247e51c98e735c61
Size: 15.41 MB
What's New:
* Texture preloading performance improvements.
* Add memory card creation/settings/per-game overrides.
* Disable texture barriers by default on Adreno (too many broken drivers).
* Prevent Vulkan being used on old drivers which are missing required formats.
* Minor optimization to VU dispatch (~10% improvement in Ratchet).
* Fix error reporting when loading incompatible save state.
* Add save state manager.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: ab3870c0d57b3f12b6bb7cddbb3b15e3d5f42160
Size: 15.44 MB
What's New:
* Texture preloading performance improvements.
* Add memory card creation/settings/per-game overrides.
* Disable texture barriers by default on Adreno (too many broken drivers).
* Prevent Vulkan being used on old drivers which are missing required formats.
* Minor optimization to VU dispatch (~10% improvement in Ratchet).
* Fix error reporting when loading incompatible save state.
* Add save state manager.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 1711fe31c2ca7a5bcd33b3bd41e5810acc4f6a49
Size: 15.24 MB
What's New:
* Improve texture preloading performance.
* Improve internal frame rate detection.
* Fix mipmapping in some games (e.g. Jak 2).
* Fix auto hide controller option when starting.
* Add per-game controller bindings (via "copy controller bindings").
* Fix CRC hack option not togglable while ingame.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 38d4b5502d9ee9d84ae5d9fbce804fef498d8c07
Size: 15.28 MB
What's New:
* Improve texture preloading performance.
* Improve internal frame rate detection.
* Fix mipmapping in some games (e.g. Jak 2).
* Fix auto hide controller option when starting.
* Add per-game controller bindings (via "copy controller bindings").
* Fix CRC hack option not togglable while ingame.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 9dffc1e4cf6cfb6d4fc7be529636279fedb0aa80
Size: 15.23 MB
What's New:
* Expose more GS options.
* Support trilinear filtering and software blending in Vulkan renderer. If you have rendering glitches, disable texture barriers in Advanced Settings.
* Fix issues when combining texture preloading and GPU palette textures.
* Non-DSB path for Vulkan renderer.
* Add aspect ratio and software renderer FMV switch.
* Fix const prop bug in recompiler (affected Juiced 2).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 63699efddd50186901ace314d3775286978c051c
Size: 15.27 MB
What's New:
* Expose more GS options.
* Support trilinear filtering and software blending in Vulkan renderer. If you have rendering glitches, disable texture barriers in Advanced Settings.
* Fix issues when combining texture preloading and GPU palette textures.
* Non-DSB path for Vulkan renderer.
* Add aspect ratio and software renderer FMV switch.
* Fix const prop bug in recompiler (affected Juiced 2).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 17f304f76e68c8f32558d3c3d8960a5f19cffbbc
Size: 15.11 MB
What's New:
- OpenGL performance optimizations (e.g. Burnout 3 30fps -> 45fps at 3x on 870).
- Fix depth copies/readbacks in OpenGL (e.g. SMT Nocturne).
- Minor rendering fix for Vulkan in some games (e.g. Xenosaga).
- Fix Traditional Chinese in language selector.
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: b75909f33ee3266c7e8d620e96535e557f7cbbe4
Size: 15.06 MB
What's New:
- Fix OpenGL rendering on Pixel 6 and other newer Mali drivers.
- Implement full FPU mode (needed for NFS Carbon and other games).
- Tiny optimization to VU flags calculation.
- Fix emitting invalid instructions (NFS Carbon, possibly others).
- Fix crash when activating some overdrives in FFX with the Vulkan renderer.
- Fix vibrate on touch for dpad.
- Switch back to AAudio from oboe.
- Stop audio output on pause (reduce idle battery usage).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: fa11a922dae53b420f52f5237c7a32bd3f05f30b
Size: 15.1 MB
What's New:
- Fix OpenGL rendering on Pixel 6 and other newer Mali drivers.
- Implement full FPU mode (needed for NFS Carbon and other games).
- Tiny optimization to VU flags calculation.
- Fix emitting invalid instructions (NFS Carbon, possibly others).
- Fix crash when activating some overdrives in FFX with the Vulkan renderer.
- Fix vibrate on touch for dpad.
- Switch back to AAudio from oboe.
- Stop audio output on pause (reduce idle battery usage).
Requires Android: Android 8.0+
Architecture: arm64-v8a
Screen DPI: 160-640dpi
SHA1: 4bf1f74080194f93f05d1f7355a6fadeb183f4f8
Size: 15.16 MB
What's New:
Fix possible crash in Vulkan when texture preloading is on and large textures are used.
Correct rounding mode for float->int conversion (fixes water elevators in FFX).
Fix incorrect VU0 status flags in COP2 mode.
Add console-accurate FPU add/sub instructions (fixes location text in P4).
Add option for using brake/gas axes (needed for L2/R2 on some devices).
Add translations.