星系地圖是銀河系、仙女座星系及其衛星星系的交互式地圖。 從舒適的宇宙飛船中探索獵戶座旋臂的星雲和超新星。 飛越火星和許多其他行星的大氣層,您甚至可以降落在它們上面。 根據 NASA 對銀河系結構的藝術印象,在令人驚嘆的三維地圖中探索銀河系。 照片由 NASA 航天器和地面望遠鏡拍攝,例如哈勃太空望遠鏡、錢德拉 X 射線望遠鏡、赫歇爾太空天文台和斯皮策太空望遠鏡。 這個交互式 3D 地圖非常適合教師用於教學,它是學生探索銀河系和太空的絕佳天文學資源,因為他們可以更多地了解我們生活的宇宙。提供 100 多種語言版本! 你也可以 從銀河系的外圍,在諾爾瑪-外旋臂到銀河系中心的超大質量黑洞人馬座 A*,發現一個充滿驚人事實的星系。 值得注意的結構包括:創世之柱、螺旋星雲、刻沙漏星雲、昴星團、獵戶臂(太陽系和地球所在的位置)及其獵戶帶。 查看鄰近的矮星系,如人馬座和大犬座高密度星系、恆星流以及內部星系成分,如各種星雲、星團或超新星。 使用這款超棒的天文學應用程序探索太空並更接近我們美妙的宇宙! 銀河地圖需要互聯網訪問才能從 wiki 檢索信息。
Galaxy Map 3.5.9 更新
V3.5.9 - fixed Titan atmosphere issue - partially fixed the dark scene on some devices (now the scene is visible but when you zoom out you might see some visual artifacts). It's an issue of depth buffer precision, introduced with Unity 6. Hope to find a fix for it in the future - fixed an issue with some moons disappearing when you were zooming in - updated libraries
V3.5.9 - fixed Titan atmosphere issue - partially fixed the dark scene on some devices (now the scene is visible but when you zoom out you might see some visual artifacts). It's an issue of depth buffer precision, introduced with Unity 6. Hope to find a fix for it in the future - fixed an issue with some moons disappearing when you were zooming in - updated libraries
V3.5.9 - fixed Titan atmosphere issue - partially fixed the dark scene on some devices (now the scene is visible but when you zoom out you might see some visual artifacts). It's an issue of depth buffer precision, introduced with Unity 6. Hope to find a fix for it in the future - fixed an issue with some moons disappearing when you were zooming in - updated libraries
V3.5.9 - fixed Titan atmosphere issue - partially fixed the dark scene on some devices (now the scene is visible but when you zoom out you might see some visual artifacts). It's an issue of depth buffer precision, introduced with Unity 6. Hope to find a fix for it in the future - fixed an issue with some moons disappearing when you were zooming in - updated libraries
V3.5.9 - fixed Titan atmosphere issue - partially fixed the dark scene on some devices (now the scene is visible but when you zoom out you might see some visual artifacts). It's an issue of depth buffer precision, introduced with Unity 6. Hope to find a fix for it in the future - fixed an issue with some moons disappearing when you were zooming in - updated libraries
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