DL Calculator for Cricket(包名:com.lilait.DL.Method.Calculator.Cricket.Target.Score.Calculation.Duckworth.Lewis)開發者是GreenPirates,DL Calculator for Cricket的最新版本3.8更新時間為2013年11月09日。DL Calculator for Cricket的分類是運動。您可以查看DL Calculator for Cricket的開發者下的所有應用。目前這個應用免費。該應用可以從APKFab或Google Play下載到Android 2.2+。APKFab.com的所有APK/XAPK文檔都是原始文檔並且100%安全下載的資源。
DL Method Calculator | Cricket Target Score Calculation In Cricket, Duckworth Lewis Method / DL Method Calculator is used to calculate the target score for the team batting second in a one-day or Twenty20 cricket match interrupted by weather or other circumstance. The Duckworth–Lewis method (often written as D/L method) is a mathematical formulation designed to calculate the target score for the team batting second in a limited overs match interrupted by weather or other circumstances. It is generally accepted to be the most accurate method of setting a target score. The D/L method was devised by two English statisticians, Frank Duckworth and Tony Lewis.[1] The basic principle is that each team in a limited-overs match has two resources available with which to score runs: wickets remaining, and overs to play. Where overs are lost, setting an adjusted target is not as simple as to reduce the batting team's run target proportionally, because a team batting second with ten wickets in hand and 25 overs to play can be expected to play more aggressively than one with ten wickets and a full 50 overs, and can consequently achieve a higher run rate. The Duckworth–Lewis method is an attempt to set a statistically fair target for the second team's innings, based on the score achieved by the first team, taking their wickets lost and overs played into account. Applying the D/L method The procedure for setting a revised target, which is the same for any number of stoppages at any stage of the match, is as follows. For each team's innings (a) from the table note the resource percentage the team had available at the start of their innings; (b) using the table, calculate the resource percentage lost by each interruption; (c) hence calculate the resource percentage available. If Team 2 have less resources available than Team 1, then calculate the ratio of the resources available to the two teams. Team 2's revised target is obtained by scaling down Team 1's score by this ratio. If Team 2 have more resources available than Team 1, then calculate the amount by which Team 2's resource percentage exceeds Team 1's. Work out this excess as a percentage of 225 [the average 50 over score in ECB matches and one-day internationals (ODIs)] and this gives the extra runs to add on to Team 1's score to give Team 2's target. ***Result Could be wrong if Sudden Change of ICC DL value table**
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