Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don't allow trading away max gold/max gpt to multiple civs Added 'unit remove all' console command In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don't allow trading away max gold/max gpt to multiple civs Added 'unit remove all' console command In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
Rendering performance improvements AI does not offer open borders trade if other side already has open borders Don't allow trading away max gold/max gpt to multiple civs Added 'unit remove all' console command In trade, if one side has *negative* resources of a certain type, the resource on the other side is colored green
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :) Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don't assume the city-state ally knows the civ that attacked the city-state Modding: - Comment text is displayed on event choices - Don't allow triggers to decrease city population below 1 Added owned tiles countable - By PLynx01
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :) Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don't assume the city-state ally knows the civ that attacked the city-state Modding: - Comment text is displayed on event choices - Don't allow triggers to decrease city population below 1 Added owned tiles countable - By PLynx01
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :) Place edge images over terrains and under improvements, where possible City-state unique units are not taken from civs within this game Don't assume the city-state ally knows the civ that attacked the city-state Modding: - Comment text is displayed on event choices - Don't allow triggers to decrease city population below 1 Added owned tiles countable - By PLynx01
Memory optimizations AI: Use Great Artists for Golden Ages modding: Added 'on [difficulty] difficulty' conditional Avoid Growth and Food Ranking Improvements - By itanasi
Memory optimizations AI: Use Great Artists for Golden Ages modding: Added 'on [difficulty] difficulty' conditional Avoid Growth and Food Ranking Improvements - By itanasi